Showing posts with label golden age. Show all posts
Showing posts with label golden age. Show all posts

Friday, August 9, 2013

Papers, Please game Review

GLORY TO ARSTOTZKA!
NEXT!
- Hello sir, i am so happy this border have opened. I will get to see my son. I've haven't seen him in 6 years.
- Mhmm, lets see here... Looks like your entry visa number doesn't match your passport number. *THUMP* DENIED
- This must be a mistake, please let me in!
- NEXT
- Where is your entry permit?
- Please, i beg you! They wouldn't give me one, if i don't enter they will kill me back in Antegria!!!!
- Tough luck ma'am. *THUMP* DENIED

Indeed, glory it shall have!
Papers, Please is a game about immigration, a dystopian thriller. And it sure does deliver that feel.
Gray and cold colors make up a beautiful sad and oppressive feel. This game really makes you believe you are an immigration inspector.
Let's divide this review so it easier to navigate, read and for me write:

Graphics: The graphics are GOLDEN, the game coloring is just right for the atmosphere and the art is terrific, it looks like a golden age DOS and NES game, it reminds me of Where in the world is Carmen Sandiego? and Where in time is Carmen Sandiego? not much but it just feels like it to me for some reason, do you remember Carmen?

The atmosphere is moody, and the animation is smooth and good, from the little sprites of pixel people to deny entry to the animation of the shadows entering the cabin of the immigration inspection.

To continue reading and to eat this day's cookie, click "Read more" below.

Monday, July 29, 2013

DOS Gaming yesterday and today



Lets start with some history, shall we?
It all started in the golden age of videogames. Games started to be developed for home computers, and distributed in floppy disks, plastic bags and ROM cartridges. The one and only Richard Garriott distributed some copies of Akalabeth in plastic bags before it was published (Richard Garriott is Lord British in case you didn't know).

Sooooo, games started to be made aviable to pc owners and it led to pure EPICNESS.

Games like Zork (Text adventures), King's Quest, Karateka, Prince of Persia (No neat acrobatics), Rogue (Started a genre of it's own, pure epicness), The Bard's Tale, Golden Axe, Dragon's Lair, DOOM series, Ultima, TES 1 and 2 were released and became part of popular culture (at least some).

Thanks to this times surge of technological advances, developers were able not only to create games that were fun because of themselves, but to create whole worlds, full of lore, story and literary content. A fine example of this is my favorite game of all time, the epic, the only: DAGGERFALL.
Now developers were not limited to tell the game's story in the instruction manual, they could tell the story with videos, cut-scenes, in-game books, character monologues. This was the real start (For me) of the golden age of gaming. I cant count the hours I passed wandering the gigantic world of Daggerfall, the hours spent pillaging ships in Pirates!, the fun i had with Ultima, and let's not forget: Master of Orion.
To continue reading and to eat this day's cookie, click "Read more" below.

Sunday, July 28, 2013

The golden age




The golden years. Who can possibly deny that the late 70's and mid 80's had the most addictive videogames?
Yes yes, maybe they didn't had the nice graphics and model that engines like Source can give, they didn't have physic engines like havoc (Come on! They didn't had any physics!), but they were FUN. And i am talking of FUN like (Sometimes and if you weren't good ok?) the FUN of Dwarf Fortress.
They were just plain fun, i remember (Yeah I'm from the 90' but my favorite arcade had games new and old) spending hours playing Galaga, Pac-man, space invaders (my second favorite arcade game), mario (8-bit) and my favorite at that time: FROGGER.

Why is it called the golden age? Well, as i said games were FUUUUUN, but it is really called like that because it was the time when video games got really popular. Before the golden age, some people preffered playing pinball than any arcade game, also it introduced concepts and technology that were not used in videogames before. Like for example the risk-reward concept introduced by Galaxian.

The golden years saw arcade machines and video games for sale in many places looking for extra cash, you could see the games in restaurants, super markets, and even FUCKING FUNERAL HOMES!
To continue reading and to eat this day's cookie, click "Read more" below.